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Showing posts with the label 28mm

Rheinmetall's Panzer Puncher: German PaK 36 for 28mm WWII Wargaming

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After an extended sojourn in the grim darkness of the far future, I got back to basics by finally painting up my PaK 36 model. I haven't painted any WWII figures since a couple of Soviet casualty figures in late December, and haven't featured any new figures on the blog in almost a year . This is the exceptional plastic model from Rubicon, spruced up with a crew made from Warlord's plastic Germans. I didn't much care for the Rubicon crew, I don't think they match the style of the rest of my Germans very well. It took me forever to get around to painting this model, partially because the very specific spare ammo canisters went missing in my bits box for several months after I finished kitbashing the figures. The PaK 36 is greatly maligned among history buffs and wargamers, considered weak to the point of ineffectiveness against French and Soviet tanks. While that reputation is not totally unearned, the guns still made up the backbone of the panzerjager forces for a g...

War in the Woods Game 6: Blood in the Pines

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  Sergeant Gordon, the old highlander, leaned on his halberd as the British party got into order. The soldiers tried to remain quiet with the smoke from the French and Huron fires rising less than a mile away, but leather creaked and equipment clanked all the same. The highlanders were as much a culprit as the green militia, festooned with weaponry as the Scotsmen were. He and Abercrombie, one of his senior corporals, had bickered about whether the regulars should lead or not, and if they should form in line or adopt an open order. In the end, it hadn't mattered. The fancy Dutchman insisted on taking the militia on ahead. Gordan spat as he watched them form up, wrangled between the Dutch dandy and the so-called mayor of the half-burnt village nearby. At last they got underway, marching off toward the rising smoke where their Mohawk scouts had led them. Christ, he'd seen frothing targe-wielding Jacobites with better-dressed lines. As the militiaman got out in front, Gordon glanc...

Return to the East: WWII Chain of Command

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Although most of my wargaming career has been dominated by WWII wargaming, particularly Chain of Command, I'm a little ashamed to say that I've played just two games of Chain of Command this year. It's been a while since the blog has had any WWII content, so here's a few photos from a game we had Monday in which we finally returned to the brutal battlefields of the Eastern Front.

War in the Woods Game 5: Another Afternoon in Eden

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As the sun rises over the vast forests of the valley, Florian Vanderventer sits by the fire in his shirt-sleeves and studies a hastily penned message. Despite the roving bands of hostile natives and Frenchmen in the area, a courier managed to arrive with the note, having been dispatched from Albany a few days before. The militia captain notes with annoyance that the letter is addressed to "Capt. F. Venderventer," — these English colonists never could spell the Dutch "Vandeventer" correctly, and his father usually dictated his business correspondence rather than penning the dispatches himself. And it was a message from his father, one about business, at that. Requesting his input in a pending transaction concerning the fair rate for fur trappers in his father's employ, as well as the relative market prices and how the fighting with the French had affected them. Florian's father expressed concern at the fighting north of Albany, without asking after his son...

Old West Minis and a Brief Update

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  When TooFatLardies published John Savage's Old West gunfight game What a Cowboy earlier this year, I was eager to make a jump to a new period and a new ruleset. I've played my fair share of Bolt Action, Chain of Command, and Sharp Practice, and was just starting to get into Warhammer 40K (more on that later).

War in the Woods Game 4: Hielan' Laddies

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"I'll never be one of those wargames bloggers that neglects the blog for months at a time, especially in the middle of a campaign series." - me, April 2023 Well, we saw how that worked out. Instead of boring you with the reasons for my absence, I'm going to just get on with the next entry in our French and Indian War campaign using Sharp Practice. I'll save the excuses for a hobby post somewhere down the road. I haven't been wholly unproductive, but very scatterbrained.

War in the Woods Game 3: Fire in the Garden

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In the dim hours just before the sun rises high enough to illuminate the forest floor, the group of French colonial troops sit dejectedly in their camp, licking their wounds. A few of them gnaw at pieces of pork in the gunmetal light, cutting from the sow they'd hauled away from Little Eden the evening before and roasted. Their sergeant broods, honing his tomahawk impotently with a stone. Moccasined feet approach from where their Huron allies had been gathered smoking nearby. At their head, the French leader spies his native counterpart. The older indian looks big and beefy even draped in his red blanket. Hardheart tugs his knife from the sheath around his neck and hacks off a hunk of pork, biting it fiercely and swallowing. "Today. We take more from them," he says flatly. The Frenchman hardly hears him at first. "We should wait for new instructions, we've done our bit," the sergeant grouses, running his thumb along the blade of his hatchet. He doesn't t...

Bolt Action Battle Report - France 1940

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Last weekend, I headed to the local game store intending to try out What a Cowboy , the recently released Old West shootout ruleset written by John Savage and published through Too Fat Lardies, makers of Chain of Command and Sharp Practice. There will be more on that front soon, but that plan fell through. Fortunately, an old wargaming friend of mine, Curtis, was in town. He's a pretty avid Bolt Action player but isn't as big on Chain of Command, while I feel pretty much the opposite way. We decided to roll off, and Bolt Action won.

War in the Woods Game 2: The Scrap at Stag's Head

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The pleasant early-summer temperatures have drawn the settlers of Stag's Head out of their cabins and into the sunshine. While the men and boys tend to the frontier outpost's crops or scout out the next patch of forest to be harvested for lumber, the womenfolk and children tote chairs and tables out onto the grass and have a meal of fresh bread and meat pies topped with mushroom catsup. Young Miss Charity Scroggins is something of a guest of honor at the get-together outside her cousins' cabin. Her father Ichabod is an uptight schoolteacher who came west from the Puritan settlements in New England and has managed to crowbar his way into a position of influence in the valley. The girl's kin are determined to show her a proper good time during her stay, and by all accounts things are going splendidly. One of the young men has just taken a break from the fields and struck up a lively tune on his fiddle when one of the village boys comes tearing out of the woods. "Indi...

Louis's Heavy Hitters: 28mm French Artillery for the French and Indian War

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One of the potential benefits of collecting figures to wargame the French and Indian War is that cavalry units are almost nonexistent in the forests of North America and artillery is really limited to large sieges which are mostly outside the scale of skirmish games like Sharp Practice. It makes it easier to collect and paint what feels like a full force. However, that doesn't mean that I didn't have a look at what was out there. Sharp Practice does  have rules for cavalry and artillery, after all. There's metal and even some plastic artillery kits out there, but most predate (War of Spanish Succession) or postdate (American War of Independence) the period I was interested in. As far as I can tell, the only readily available option that wouldn't involve some kitbashing or sculpting (something I wanted to avoid for a piece that will likely see limited use) is this metal set from AW Miniatures. They also carry an equivalent kit for British artillery, I believe. I could te...

War in the Woods Game 1: The Price of Pork - 28mm French and Indian War Sharp Practice

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In the predawn light, shadowy figures move from tree to tree, cradling their firelocks against their bodies to keep them free of underbrush and vine. Some wear capotes and blue wool forage caps, others are stripped to the waist and adorned with fierce red and black war paint. Marius watches the men under his charge from the rear of the file, while the imposing blanket-draped Huron war chief at his shoulder has his eyes on the French officer. Balancing the hot tempers of the political dissidents that gathered in Parisian cafés kept Marius at his wit's end, but working with the crown's native allies had proved an even worse headache. "We go now." Hardheart growls in French, a language he knows only a little better than Marius knows Wendat. What the sachem lacks in vocabulary he makes up for in tone. The words are a statement of fact, not a question. The young exile nods agreement, adjusting his forage cap and checking the pan of his musket before the two leaders steal t...

Edelweiss Blooming: 28mm WWII Gebirgsjäger

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Gebirgsjäger — German mountain troops — are a project I've wanted to tackle for some time, although I couldn't say exactly where the idea first came from. At this scale, the mountain infantry are not that different in appearance from regular German soldiers, aside from the inclusion of some specialized winter clothing. And at least in the game systems I've played, their special rules are nothing to write home about. Still, there's something about the depictions of them in historical photographs, art and reenacting circles that has always appealed to me. Maybe it's the status they carried as elite troops, or the way they seem to appear scruffier and hardier than the average German soldier, or even the Third Reich's tendency to throw away the lives of their specialized troops as leg infantry to stave off an inevitable defeat. What I'm getting at is that I've made some Gebirgsjäger. I started with a squad at first, but I've got every intention to expand...

Virtual Lard 7: Lobsters in the Mist

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Allow me to regale you with a tale of a game past. In particular, the story of my second game of the day for Virtual Lard 7, a long-distance tabletop event put on by the Too Fat Lardies community. I'll be the first to admit that this post is a bit... delayed. VL7 happened at the end of October, nearly four months ago. My post about my first game of the day was far more timely. However, as I said recently, last fall I hit a pretty bad creative slump that I'm only just new getting out of. This Sharp Practice 2 game is set during the American War of Independence — my first foray into the period after exploring the ruleset with our French and Indian War campaign last year (more on that soon). As always with my write-ups of virtual games, please keep in mind that the generous hosts have to juggle moving the forces of both sides and dealing with as many as four different players, all over internet connections that can sometimes be shady. They are very good about positioning webcams ...