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Showing posts from June, 2021

Ruined Factory Terrain

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I've been slowly working on this factory building over the past few weeks, tweaking and adding details until it felt right to me. I'm happy with what I ended up with, and I think it'll make a great addition to urban games, particularly battles like Stalingrad. A few work in progress shots follow. The base is cut from a sheet of thick MDF/hardboard, the walls are foamcore board, rubble made from bits of insulation foam, cork, and other scraps with sand and other bits for texture and detail. The paint job is pretty simple because the brick paper here is doing a lot of the work. It's great stuff. It was designed to allow it to be broken down for transport, but some of the walls and edges don't quite mesh up like I want. It's close, but I definitely learned a few things for the next project like this.

Demolitions for Dummies - CoC Battle Report

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  It's 1941, and the Germans are driving toward Moscow at a pace that even has Comrade Stalin a little nervous. Here, on one of the many roads to Moscow, a Soviet platoon is tasked with destroying vital supply caches before retreating to deny them to the fascist invaders. The game is Chain of Command and the scenario is a modified version of 'Going with a Bang' from the 1940 handbook. I'm commanding the Soviet infantry platoon, and my opponent has chosen a German motorcycle recce platoon to try and zip across the board and secure the caches of fuel and ammo I'm tasked with destroying. Soviet Force Morale started at 10 and the Germans at 8. They must be feeling the effects of the first snowfall. In the table overview, you can see the end of the patrol phase. I rolled well for the placement of the objectives, both closer to my end of the board, and played a pretty strong patrol phase, keeping the Germans out of the village and crossroads. One supply cache is located i